Digitale Animation Seite 1 - 58 Ergebnisse
in der Kategorie Grafische und digitale Media-Anwendungen
Generating Creative Images With DALL-E 3 - Create accurate images with effective prompting for rea…
von Holly Picano
2024 Kartoniert, 230 Seiten, 235mm x 191mm x 13mm, Sprache(n): eng Learn to craft fine art prints, NFTs, and captivating covers for books and magazines with Dall-E 3 and ChatGPTKey FeaturesExplore Dall-E 3's diverse practical applications across art, design, education, and beyond Master AI-gener…
Game AI Uncovered - Volume Two
Vorbestellbar - erscheint am 04.06.2024 Gebunden, 210 Seiten, 234mm x 156mm Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting-edge techniques from 22 of the top game AI professionals and researchers, from around the world.Paul Roberts is the technical director of the independent g…
Introduction to Game Programming using Processing - For Designers, Artists, Players, Non-Tech Peop…
von Daniel Cermak-Sassenrath
Vorbestellbar - erscheint am 27.06.2024 Gebunden, 304 Seiten, 254mm x 178mm This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch…
Getting Started in ZBrush - An Introduction to Digital Sculpting and Illustration
von Gregory S. Johnson
Vorbestellbar - erscheint am 26.06.2024 Kartoniert, 446 Seiten, 254mm x 178mm Written with the digital beginner in mind this book will teach you all of the necessary information to begin working in ZBrush to create magnificent works of digital artwork! Through this book ZBrush will empower you to be the digital artist you always want…
Getting Started in ZBrush - An Introduction to Digital Sculpting and Illustration
von Gregory S. Johnson
Vorbestellbar - erscheint am 26.06.2024 Gebunden, 446 Seiten, 254mm x 178mm Written with the digital beginner in mind this book will teach you all of the necessary information to begin working in ZBrush to create magnificent works of digital artwork! Through this book ZBrush will empower you to be the digital artist you always wanted…
The Pocket Mentor for Animators
von Hollie Newsham
Vorbestellbar - erscheint am 12.07.2024 Gebunden, 128 Seiten, 216mm x 138mm Want to work as an Animator in the video games industry? Then this is the book for you; a friendly guide to understanding the industry, offering practical advice and guidance to prepare you for the challenge! Outlining the job application process, it also inc…
The Pocket Mentor for Animators
von Hollie Newsham
Vorbestellbar - erscheint am 12.07.2024 Kartoniert, 128 Seiten, 216mm x 138mm Want to work as an Animator in the video games industry? Then this is the book for you; a friendly guide to understanding the industry, offering practical advice and guidance to prepare you for the challenge! Outlining the job application process, it also i…
Edit without Tears with Final Cut Pro - Elevate your video editing skills with professional workfl…
von Bruce G. Macbryde
2024 Kartoniert, 708 Seiten, 235mm x 191mm x 38mm, Sprache(n): eng Create, edit, and produce professional-grade videos with practical tips, step-by-step guides, and illustrationsKey FeaturesEnhance project structure, manage media, and use the inspector effectively for consistent pacing Take your…
Game AI Uncovered - Volume Two
Vorbestellbar - erscheint am 04.06.2024 Kartoniert, 210 Seiten, 234mm x 156mm Game AI Uncovered: Volume Two continues the series with the collected wisdom, ideas, tricks and cutting-edge techniques from 22 of the top game AI professionals and researchers, from around the world.Paul Roberts is the technical director of the independent…
Introduction to Game Programming using Processing - For Designers, Artists, Players, Non-Tech Peop…
von Daniel Cermak-Sassenrath
Vorbestellbar - erscheint am 27.06.2024 Kartoniert, 304 Seiten, 254mm x 178mm This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratc…