Spieleentwicklung und -programmierung Seite 1 - 383 Ergebnisse
in der Kategorie Computerprogrammierung und Softwareentwicklung
Cinematic Photoreal Environments in Unreal Engine 5 - Create captivating worlds and unleash the po…
von Giovanni Visai
Vorbestellbar - erscheint am 17.05.2024 Kartoniert, 548 Seiten, 235mm x 191mm x 28mm, Sprache(n): eng This book will help you understand UE 5 environment creation fundamentals to represent environments realistically and improve pipelines, from marketing to high-end movie production.Giovanni Visai is an Unreal Engine Specialist, Game…
Universal Design in Video Games - Active Participation Through Accessible Play
von Adam Palmquist, Ole Goethe, Izabella Jedel
2024 Gebunden, 320 Seiten, 241mm x 160mm x 23mm, Sprache(n): eng Presents how universal video game design enhances learning outcomes Explains how universal design, inclusive design and accessible design can make games accessible for all Discusses the role and importance of onboarding in the desi…
The Developer's Reference Guide to Microsoft Small Basic
von Philip Conrod, Lou Tylee
2010 Kartoniert, 518 Seiten, 280mm x 216mm x 28mm, Sprache(n): eng THE DEVELOPER'S REFERENCE GUIDE TO MICROSOFT SMALL BASIC provides an extensive overview of the Small Basic programming environment. The guide consists of 25 chapters explaining (in simple, easy to follow terms) how to use Small B…
David Ahl's Small Basic Computer Adventures - 25th Annivesary Edition - 10 Treks & Travels Through…
von David H. Ahl, Philip Conrod
2011 Kartoniert, 336 Seiten, 280mm x 216mm x 18mm, Sprache(n): eng DAVID AHL'S CLASSIC BASIC COMPUTER ADVENTURES is back in a Special 25th Anniversary Microsoft Small Basic Edition! The Small Basic text based computer adventure simulations you will develop in this tutorial are based on historica…
Handbook of Computer Game Studies
2011 Kartoniert, 470 Seiten, 280mm x 216mm x 25mm, Sprache(n): eng A broad treatment of computer and video games from a wide range of perspectives, including cognitive science and artificial intelligence, psychology, history, film and theater, cultural studies, and philosophy.New media students,…
Learning, Education, & Games - Volume Four:: 50 Games to Use for Inclusion, Equity, and Justice
2024 Kartoniert, 314 Seiten, 280mm x 216mm x 17mm, Sprache(n): eng How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for mar…
Atomic Scaling - How Small Teams Create Huge Growth
von Ludovic Bodin
2024 Gebunden, 268 Seiten, 222mm x 145mm x 19mm, Sprache(n): eng Crack the code to supercharging your business. For the last two decades, gaming has outperformed nearly every other industry. Gaming companies produce three times more revenue than Hollywood. A single product boasts $20 billion i…
Atomic Scaling - How Small Teams Create Huge Growth
von Ludovic Bodin
2024 Kartoniert, 268 Seiten, 216mm x 140mm x 17mm, Sprache(n): eng Crack the code to supercharging your business. For the last two decades, gaming has outperformed nearly every other industry. Gaming companies produce three times more revenue than Hollywood. A single product boasts $20 billion…
Next-Generation Applications and Implementations of Gamification Systems
2021 Kartoniert, 308 Seiten, 280mm x 216mm x 17mm, Sprache(n): eng "The main goal of this book is to show how to put gamification in action by linking academic and informatics researchers with professionals who use gamification in their day-a-day work to promote the cross-fertilization of gaming…
The Authoring Problem - Challenges in Supporting Authoring for Interactive Digital Narratives
2024 Kartoniert, 360 Seiten, 235mm x 155mm x 20mm, Sprache(n): eng Authoring, its tools, processes, and design challenges are key issues for the Interactive Digital Narrative (IDN) research community. The complexity of IDN authoring, often involving stories co-created by procedures and user inte…