Digitaler Lebensstil und Online-Welt: Verbraucher- und Benutzerhandbücher Seite 1 - 4.075 Ergebnisse
in der Kategorie Informatik und Informationstechnologie
Virtual Ascendance - Video Games and the Remaking of Reality
von Devin C. Griffiths
2013 Gebunden, 234 Seiten, 235mm x 157mm x 18mm, Sprache(n): eng From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment, he…
Virtual Ascendance - Video Games and the Remaking of Reality
von Devin C. Griffiths
2016 Kartoniert, 234 Seiten, 229mm x 152mm x 14mm, Sprache(n): eng From school lunchrooms to the White House press room, video games are an integral part of our popular culture, and the industry behind them touches all aspects of our lives, gamer and non-gamer alike. Business and entertainment,…
A NORMATIVIDADE VIRTUAL - Intersecções Direito-Tecnologia-Cidadania na Era Digital
von Ramiro Ferreira de Freitas (org), Carlos Thierry de Lima Rabelo (org)
2024 Kartoniert, 124 Seiten, 220mm x 150mm x 8mm, Sprache(n): por Esta coletânea de trabalhos acadêmicos (incluindo um ensaio de 35 páginas, em espanhol, escrito pelo Prof. Dr. Jorge Isaac Torres Manrique) tem como objetivo abordar temas atuais em Direito e Tecnologia, apontando desafios no/para…
Social Media Workbook - Bringe dein Social-Media-Marketing auf das nächste Level mit meinem Workbo…
von Liv Schläfli
2024 Kartoniert, 98 Seiten, 297mm x 210mm x 7mm, Sprache(n): ger Tauche ein in die aufregende Welt des Social Media Marketings! Facebook und Instagram, die Giganten der Online-Interaktion, bieten Unternehmen und Marken eine unschätzbare Chance, ihre Online-Präsenz zu stärken und eine tiefe Verbi…
Social Networking and Impression Management - Self-Presentation in the Digital Age
2014 Kartoniert, 338 Seiten, 229mm x 152mm x 18mm, Sprache(n): eng Social Networking and Impression Management: Self-Presentation in the Digital Age, edited by Carolyn Cunningham, offers critical inquiry into how identity is constructed, deconstructed, performed, and perceived on social networki…
Social Networking and Impression Management - Self-Presentation in the Digital Age
2012 Gebunden, 336 Seiten, 235mm x 157mm x 24mm, Sprache(n): eng Social Networking and Impression Management: Self-Presentation in the Digital Age, edited by Carolyn Cunningham, offers critical inquiry into how identity is constructed, deconstructed, performed, and perceived on social networking…
Mastering WooCommerce - Second Edition - Build, customize, and launch a complete e-commerce websit…
von Patrick Rauland
2024 Kartoniert, 352 Seiten, 235mm x 191mm x 19mm, Sprache(n): eng Elevate your e-commerce journey with this comprehensive guide covering installation, product setup, sales management, POS integration, speed optimization, themes, landing pages, plugins, security, and much moreKey FeaturesHarness…
Narrative Worldbuilding - A Player Centric Approach to Designing Story Rich Game Worlds
von Edwin McRae
2024 Kartoniert, 148 Seiten, 229mm x 152mm x 9mm, Sprache(n): eng Game worlds differ from traditional fictional worlds. While literary and cinematic worlds are written to host character arcs and plots, game worlds need to be designed to host game mechanics. While Princess Leia, Mad Max and Daene…
From Pinballs to Pixels - An Arcade History of Williams-Bally-Midway
von Ken Horowitz
2023 Kartoniert, 448 Seiten, 254mm x 178mm x 24mm, Sprache(n): eng From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbust…
React and React Native - Fifth Edition - Build cross-platform JavaScript and TypeScript apps for t…
von Mikhail Sakhniuk, Adam Boduch
2024 Kartoniert, 508 Seiten, 235mm x 191mm x 27mm, Sprache(n): eng Get a big-picture view of modern React and React Native and see how they go hand-in-hand - covering TypeScript development, Vite, state management strategies, unit testing with Jest, and more. Purchase of the print or Kindle book…